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3dsMax 2021全面核心技能训练视频教程【中文字幕】 |
3dsMax软件以其高效建模和渲染而闻名。 这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。 从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。 本课程从头开始概述了整个3ds Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3ds Max界面并根据自己需求对其进行自定义设置。 探索如何使用样条线,多边形和细分曲面为不同的对象建模。 然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。 讲师Aaron F. Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。 课程目录 001 - Introducing 3ds Max 2021.mp4 002 - Using the exercise files.mp4 003 - Choosing a workspace.mp4 004 - Setting preferences.mp4 005 - Using project folders.mp4 006 - Getting familiar with the interface.mp4 007 - Customizing a workspace.mp4 008 - Customizing background and grid colors.mp4 009 - Creating primitives with keyboard entry.mp4 010 - Creating primitives interactively with the mouse.mp4 011 - Position objects with Select and Move.mp4 012 - Rotate and scale objects.mp4 013 - Navigating in viewports.mp4 014 - Orbit and viewport Undo.mp4 015 - Saving time with keyboard shortcut hotkeys.mp4 016 - Customizing hotkeys.mp4 017 - Choosing viewport shading modes.mp4 018 - Advanced viewport settings and presets.mp4 019 - Configuring viewport layouts.mp4 020 - Specifying display units.mp4 021 - Specifying system units.mp4 022 - Defining the home grid.mp4 023 - Saving a maxstart.max template scene.mp4 024 - Merging scenes.mp4 025 - Duplicating object instances with Array.mp4 026 - Clone objects with transforms.mp4 027 - Introducing snap.mp4 028 - Precision transforms with Grid and Snap.mp4 029 - Outlining object names with Scene Explorer.mp4 030 - Collecting objects in groups.mp4 031 - Managing display layers.mp4 032 - Controlling object and layer display properties.mp4 033 - Understanding XREF external references.mp4 034 - Creating an XREFrecord.mp4 035 - Moving objects in reference coordinate systems.mp4 036 - Rotating objects in reference coordinate systems.mp4 037 - Manipulating objects around a Transform Coordinate Center.mp4 038 - Using Isolate Selection and Lock Selection.mp4 039 - Selecting in Window and Crossing modes.mp4 040 - Creating shapes.mp4 041 - Editing Bezier splines.mp4 042 - Setting shape detail with interpolation.mp4 043 - Modeling with the Extrude modifier.mp4 044 - Extruding along a path with the Sweep modifier.mp4 045 - Exporting paths from Adobe Illustrator.mp4 046 - Importing Illustrator paths to 3ds Max.mp4 047 - Adding a Bevel modifier.mp4 048 - Controlling level of detail for a Bevel modifier.mp4 049 - Modeling typography with TextPlus.mp4 050 - Manipulating and fine-tuning TextPlus.mp4 051 - Deforming an object with a modifier.mp4 052 - Layering deformers in the modifier stack.mp4 053 - Defining polygon level of detail.mp4 054 - Passing a selection up the stack.mp4 055 - Understanding topology dependence.mp4 056 - Versioning and collapsing the stack.mp4 057 - Preparing Boolean operands.mp4 058 - Combine volumes with Boolean Compound Objects.mp4 059 - Adding edges with QuickSlice.mp4 060 - Adding edges with Cut.mp4 061 - Hardening polygon edges with the Smooth modifier.mp4 062 - Using the Modeling ribbon.mp4 063 - Simplifying geometry with Remove.mp4 064 - Branching with Editable Poly Extrude.mp4 065 - Detailing a mesh.mp4 066 - Rounding corners with chamfer.mp4 067 - Understanding subdivision surfaces.mp4 068 - Best practices for modeling subdivision surfaces.mp4 069 - Box modeling for subdivision surfaces.mp4 070 - Modeling with the Symmetry modifier.mp4 071 - Modeling curvature with Soft Selection.mp4 072 - Refining geometry with SwiftLoop.mp4 073 - Constraining sub-object transforms.mp4 074 - Correcting a seam with Non-Uniform Scale offset.mp4 075 - Sharpening corners with edge crease.mp4 076 - Baking subdivisions.mp4 077 - Creating a physical camera and target.mp4 078 - First-person camera navigation in viewports.mp4 079 - Enabling Safe Frames.mp4 080 - Setting resolution and aspect ratio in Render Setup.mp4 081 - Creating a free camera.mp4 082 - Rotating in Gimbal coordinate space.mp4 083 - Setting rotation Axis Order to emulate a tripod.mp4 084 - Previewing renders with ActiveShade.mp4 085 - Creating photometric lights.mp4 086 - Adjusting light intensity and color.mp4 087 - Adjusting light shape.mp4 088 - Controlling spotlight parameters.mp4 089 - Using the Light Explorer.mp4 090 - Illuminating with an environment color.mp4 091 - Illuminating with an HDRI environment.mp4 092 - White balancing an environment.mp4 093 - Separating environment from background.mp4 094 - Creating a sun and sky.mp4 095 - Using the Slate Material Editor.mp4 096 - Assigning materials to objects.mp4 097 - Managing scene materials.mp4 098 - Managing sample slots.mp4 099 - Saving a material library.mp4 100 - Physical Material color and roughness.mp4 101 - Physical Material reflection parameters.mp4 102 - Controlling viewport material shading.mp4 103 - Controlling material sample size.mp4 104 - Creating a 3D procedural map.mp4 105 - Art directing 3D map parameters.mp4 106 - Mapping bitmap image files.mp4 107 - Projecting UVs with UVW Map.mp4 108 - Using Real-World Map Size.mp4 109 - Restoring links with Asset Tracking.mp4 110 - Understanding hierarchies.mp4 111 - Moving pivot points.mp4 112 - Rotating pivot points.mp4 113 - Prioritizing rotation axes.mp4 114 - Linking objects.mp4 115 - Locking transforms.mp4 116 - Correcting and avoiding scale issues.mp4 117 - Choosing frame rate and playback speed.mp4 118 - Choosing the active time segment.mp4 119 - Creating keyframes in Auto Key mode.mp4 120 - Creating keyframes in Set Key mode.mp4 121 - Editing keyframes in the Track Bar Timeline.mp4 122 - Editing keyframes in the Dope Sheet.mp4 123 - Editing keyframes in the Curve Editor.mp4 124 - Editing interpolation in the Curve Editor.mp4 125 - Manipulating tangents in the Curve Editor.mp4 126 - Editing a trajectory with a motion path.mp4 127 - Choosing a renderer.mp4 128 - Choosing render options.mp4 129 - Rendering an image sequence.mp4 130 - Playing an image sequence with the RAM Player.mp4 131 - Tonemapping a high dynamic range rendering.mp4 132 - Next steps.mp4 源文件.7z 网盘下载地址:
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